#pragma once
#include "../stdafx.h"
#include "FigureObject.h"
#define TextureID int32
#define TEXTURE_FILENAME 0
namespace SLG
{
	class FigureObject;
	class FightManager
	{
	public:
		FightManager(LPDIRECT3DDEVICE9,FigureObject*);
		~FightManager(void);
		bool AddModel(int32,const char*,const char*);
		bool LoadM2(const char*,Model*);
		int32 LoadTga(const char*);
		bool AddFigure(int32,int32,const char*,int32,int32,int32);
		char* _getSkinName(const char* p);
		char* _getFileName(char* p);
		
		LPDIRECT3DDEVICE9 g_pd3dDevice;
		FigureObject* m_Figure;
		//vector <Model> m_model;
	};
}